////////////////////////////////////////////////////////////////////////////////
//
//  Copyright (c) 2010 Gabriel Montagné Láscaris-Comneno and Alberto
//  Brealey-Guzmán.
//
//  Permission is hereby granted, free of charge, to any person obtaining a
//  copy of this software and associated documentation files (the "Software"),
//  to deal in the Software without restriction, including without limitation
//  the rights to use, copy, modify, merge, publish, distribute, sublicense,
//  and/or sell copies of the Software, and to permit persons to whom the
//  Software is furnished to do so, subject to the following conditions:
//
//  The above copyright notice and this permission notice shall be included in
//  all copies or substantial portions of the Software.
//
//  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
//  THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
//  FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
//  DEALINGS IN THE SOFTWARE.
//
////////////////////////////////////////////////////////////////////////////////

package com.rojored.effects
{

import flash.utils.ByteArray;
import spark.effects.AnimateTransitionShader;

/**
 *  The SlideUp effect performs a bitmap transition by running a directional
 *  slide between the first and second bitmaps.
 */
public class SlideUp extends AnimateTransitionShader
{

    //--------------------------------------------------------------------------
    //
    //  Class variables
    //
    //--------------------------------------------------------------------------

    [Embed(source="SlideUp.pbj", mimeType="application/octet-stream")]

    /**
     *  @private
     *  Embeded shader bytes.
     */
    private static var SlideUpShaderClass:Class;

    /**
     *  @private
     *  ByteCode for the shader
     */
    private static var slideUpShaderBytes:ByteArray =
        new SlideUpShaderClass();

    //--------------------------------------------------------------------------
    //
    //  Constructor
    //
    //--------------------------------------------------------------------------

    /**
     *  Constructor
     */
    public function SlideUp()
    {
        super();
        shaderByteCode = slideUpShaderBytes;
    }
}
}
